- Welcome to my portfolio.
having Discovered the computer graphics with level design authoring tools, I realised for several years great quantity of short works purely for my own education before turning myself to more structured and serious projects.
Two years of curriculum in an architecture and photorealism-orientated 3D design school allowed me to develop skills on multiple softwares and renders as Vray®, Mental Ray® or Final Render® and in the essentials of post-production, with these essentials providing me with references and knowledge bearing on image composition that I would not have acquired by myself if I had limited myself to level design.
I attempt to bring to my works such care and image composition as I have developed through my productions under Mental Ray®, the goal being to immerse the spectator or player in a given atmosphere and emotion.
I like to find in medias(photography, cinema, video-games, etc...) the arguments that will enrich my compositions in various ways.
Contact me for any type of contract via my e-mail address in the Contact page. :-)
Casino Prototype - Unity / 2013 May - 2013 November
Bobbies - Freelance / 2013 february - 2013 june
Archivideo - Dassault Systems / 2012 october - 2013 mars
Dishonored - Arkane Studios / 2011 July - 2012 April
Unreal Paris - UE4 / 2014-2015
Reading Time - Corona / 2014
Unity Appartment - Unity / 2014
Architecture Stills #03 - VRay / 2014
Interior Stills #01 - VRay / 2014 May
Architecture Stills #02 - VRay / 2014 January
Dniepr - Source Engine / 2010 - 2013 September
Architecture Stills #01 - Mental Ray / 2011 April
Somewhere - Short Film / 2010 December - 2011 February
Logistique - Source Engine / 2008 - 2009
MJM Graphic Design School / 2009 - 2011
Institution La Providence / 2006 - 2009